Investigations are a series of small exercises designed to explore a conceptual space and culminates with a made artefact. The format is rapid explorations of a theme, idea or theory. This investigation will be organized in two parts: first, a short four week exercise to become familiar with developing discursive concepts and prototypes; and second, a four week collaborative exploration that generates a refined discursive design.
In the last module, we introduced the frame of spooky technology and how it might be a productive means to attend to the frictions and breakdowns we encounter with everyday intelligences. This mdoule will pick up this thread. We will consider how mental models break down around our current technology, what gives rise to spooky or haunting outcomes, and how we might reflect some of those concerns by producing critical, speculative, and discursive technologies?
_“Devices whose computational capabilities exceed human comprehension have become our trusted companions, and yet we hardly know how they work.” - Betti Marenko
In this module, we’ll continue this exploration, explore this prompt, and ask questions about ubiquitous computing, by creating new and alternative smart home products that embody superstitions, rituals and belief systems.
This investigation will ask you to engage a spooky line of design inquiry and develop a discursive prototype in response. We’ll also develop a body of knowledge that explores how we can leverage the supernatural and the superstitious as a resource for design inquiry. Finally, we’ll explore the development of skills with the production of new forms of ubiquitous, physical and tangible computing and introduce strategies for prototyping everyday intelligences. As part of this exercise, you will:
Develop an understanding of concepts like critical making, counterfactuals, and material speculation and how they relate to the design of alternative devices;
Investigate the concerns and considerations that currently surround everyday technology and smart home devices;
Examine existing technologies and precedents to develop a critical position around issues such as predictability, privacy, or pervasive data;
Explore spookiness as a resource for critically informed design inquiry and identify strategies for engaging it in hands-on inquiry;
Build skills with prototyping hardware, electronics, and intelligent processes using tools like the Particle Platform, Alexa Skills Kit and Teachable Machine.
Speculate on how hybrid objects (blended physical digital objects) can be produced to present alternatives to contemporary interactions with devices;
Work collaboratively in an applied investigation to tease-out the broader considerations, issues and requirements in building alternative belief-based or superstitious smart home products.
Believe it Yourself Automata Farm, 2018
BIYTM is a recent project by Automato.farm, presents a set of three belief-based computing kits. Each is comprised of a Raspberry Pi, sensors, and outputs for machine learning processes. A critical but playful exploration is grounded in close work with experts in alternative belief systems like divination and fortune telling from different cultures to translate their knowledge authentically into digital forms. By digitizing divination practices, BIY empowers non-objective interpretation of the world through AI-powered microcontrollers; it offers a nuanced interchange between belief, explainability and systems. Not only does this suggest a process for critical production, but it highlights the broader potential for divination, superstition, and ritualistic practices to be embedded into new digital devices and critical prototypes.
BIY, taken with a lineage of work in rituals suggests the value of new material enactments that examine and support alternative, occult, otherworldly rituals and practices.
See:
Ghost Bug and Wave Detectors James Pierce and Carl DiSalvo. (2017)
These are “a set of design packets that probe relationships between the paranormal, surveillance, and electro-pollution.” These prototypes and enactments suggest provocative ways to detect electronic ‘spirits’, reveal and perform Hertizan forces, or help to make visible the hidden systems and data we are entangled with avaiable for dialog.
See:
eGregor Christine Geeng & Anon, 2020
eGregor is based on ‘an eldritch privacy mental model’ and recasts voice assistants like Alexa and Google Home as malevolent actors in our homes. Geeng explains: “Using science fiction concepts in conjunction with visceral notice, a concept that eschews purely text-based privacy indicators, eGregor more clearly represents the data prac- tices of a hypothetical parent company. It has various aes- thetic and auditory indicators and an intuitive and terrifying persona.” This project suggests how re-interpretations of existing smart home products can be a valuable strategies to present issues of privacy and explainability
Ghosts in the Smart Home. Joseph Lindley, Adrian Gradinar, and Paul Coulton (2020)
This experimental animistic performance casts smart home devices as the leads in a short film. This suggests other ways to prototype and perform critical encounters with alternative IoT devices and “to establish new ways to see, to be, and to know, which respond to the 21st century’s complex socio-technical systems.”
See:
To learn about the wide range of topics in deploying spooky lines of design inquiry, on Tuesday we will introduce conceptual frames, design approaches, and speculate together. On Thursday, we’ll build new skills with discursive prototyping by progressively introducing a suite of tools that you can use within this project to materalize strange, unsettling or alternative approaches to everyday devices.
Importantly, we’re going to learn from each other and explore this space together. Each of you will research a topic of interest to you as well as share relevant case study that can be resources for our making. This will help you build familiarity and give us as a group a catalog we can draw from in our explorations. The review of this catalog will provide groundwork to building an informed response to the creative project. Using your research, you’ll collaboratively develop a conceptual design and realize a ‘prototype’ of a haunted or hauntologically informed device.
Specifically, this module will introduce themes surrounding the electromagnetic imaginary, the history of hauntings, and creative responses. We’ll introduce a series of approaches to making haunted or hauntologically informed devices – through spooky lines of inquiry – and how they might intersect with ubiquitous computing. To do this, we’ll start by conducting weekly creative experiments that examine and practice these approaches for “open-ended interpretation and orientation” around systems and processes.” Case studies of research and practice will examine and suggests the value of new material enactments that examine and support alternative, occult, otherworldly encouners. We’ll speculate on alternative design metaphors and embodiments that attend to the aesthetics, systems and cultures of these supernatural traditions. In support this, we’ll continue to explore methods for designing provocative objects through making and introduce technical aporoaches to doing so. Specifically, we’ll look at how methods of material speculation can to craft experiential and critical objects.
Date | Type | Description |
---|---|---|
Tues, Feb 1 | Intro | Review of Investigation I. Intro to the Module |
Thurs, Feb 3 | Tech | Intro/Refresher to the Particle Platform |
Tues, Feb 8 | Concepts | Review of Cases. Mental Models and Spooky User Research. |
Thurs, Feb 10 | Tech | Introduction to Teachable Machine |
Tues, Feb 15 | Concepts | Review of Spooky User Research. Critical Design, Engineering and Making. |
Thurs, Feb 17 | Tech | Building Alexa Skills (Part I) Discussion on Tech Cases. |
Tues, Feb 22 | Concepts | Review of Thinkpieces. Electromagnetic Imaginaries, Counterfactuals and Material Speculations |
Thurs, Feb 24 | Tech | Building Alexa Skills (Part II): Integrating with Particle Discussion on proposal. |
Tues, Mar 1 | Concepts | Proposal Reviews Hauntologies and Haunted Research Products. |
Thurs, Mar 3 | Tech | Intro to Webhooks Exploring OpenAI’s GPT-3 |
Tues, Mar 8 | No Class | Spring Break |
Thurs, Mar 10 | No Class | Spring Break |
Tues, Mar 15 | Concepts | Desk Crits Networked Anxieties and Beliefs. |
Thurs, Mar 17 | No Class | Working with I2C. Working with Accelerometers. |
Tues, Mar 22 | Desk Crits | Feedback on creative project development; 15 mins per group. |
Thurs, Mar 24 | No Class | Accelerometers continued. Working with TensorFlowLite. |
Tues, Mar 29 | Concepts | Crit of creative project. Prepare a lightning Demo - 15 mins per group; 5 mins demo/presentation. 10 mins discussion. |
Due Date | Deliverable | Details |
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Tues, Feb 8 | Case | Identify and describe a case study that explores a concept related to this module. Share on Slack in #cases |
Tues, Feb 15 | Exploration | Conduct spooky user research with someone from beyond the course. Report your findings. |
Thur, Feb 17 | Case | Identify and describe a case study of a hybrid object to represence. Share on Slack in #cases. |
Thur, Feb 17 | Project Log | Post a short update on your experiments with critical making |
Tues, Feb 22 | Think Piece | Research a think piece on haunted or hauntologically informed devices on Slack in #thinkpieces. |
Thur, Feb 24 | Project Log | Post a short update on your experiments with critical making |
Tues, Mar 1 | Proposal | Create a proposal for your creative project (200 words + illustrations) and share on the Slack |
Tues, Mar 1 | Exploration | As a group, investigate and report on a historical analog for your project. |
Thur, Mar 3 | Project Log | Post a short update on your experiments with critical making |
Tues, Mar 15 | Exploration | Refine a short ghost story about your proposal |
Tues, Mar 15 | Project | Bring a rough cut artifact to class for review and discussion. |
Thur, Mar 17 | Project Log | Post a short update on your experiments with critical making |
Tues, Mar 22 | Project | Bring a refined artifact to class to present and discuss during desk crits |
Thur, Mar 24 | Project Log | Post a short update on your experiments with critical making |
Tues, Mar 29 | Project | Present your prototype in class. |
Wed, Mar 30, midnight | Documentation | Deliver documentation of your creative project |
Review For Class
Thurs, Feb 23 | Excerpts from Spooky Technology (forthcoming). Section 1: ‘Glitches’ |
Tues, Feb 8 | Graham Dove and Anne-Laure Fayard. 2020. Monsters, Metaphors, and Machine Learning. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1–17. DOI:https://doi.org/10.1145/3313831.3376275. Watch talk at: https://www.youtube.com/watch?v=fds8eZ7uyzY&list=PLqhXYFYmZ-VctgnS59-jZt13-yC4DXvGm |
Thur, Feb 10 | Precedent: Objectifier - Bjørn Karmann (2016) https://bjoernkarmann.dk/objectifier |
Tues, Feb 15 | Bleecker, Julian. “Design fiction: A short essay on design, science, fact and fiction. 2009.” Retrieved June 16 (2015).; The Critical Engineering Manifesto https://criticalengineering.org |
Thur, Feb 17 | Precedent: Chthonic Rites - Wesley Goatley (2109) https://www.wesleygoatley.com/chthonic-rites/ |
Tues, Feb 22 | Wakkary, Ron, William Odom, Sabrina Hauser, Garnet Hertz, and Henry Lin. “A short guide to material speculation: Actual artifacts for critical inquiry.” Interactions 23, no. 2 (2016): 44-48. DOI: https://dl.acm.org/doi/fullHtml/10.1145/2889278 Recommended Chapter 5. A Methodological Playground: Fictional Worlds and Thought Experiments. Dunne, Anthony, and Fiona Raby. Speculative everything: design, fiction, and social dreaming. MIT press, 2013. |
Thur, Feb 24 | Precedent: Chthonic Rites - Wesley Goatley (2109) https://www.wesleygoatley.com/chthonic-rites/ |
Tuesday, Mar 1 | Fisher, M. (2012). What is hauntology?. Film Quarterly, 66(1), 16-24. Odom, William, Ron Wakkary, Youn-kyung Lim, Audrey Desjardins, Bart Hengeveld, and Richard Banks. “From research prototype to research product.” In Proceedings of the 2016 CHI conference on human factors in computing systems, pp. 2549-2561. 2016. https://dl.acm.org/doi/abs/10.1145/2858036.2858447 |
Tuesday, Mar 15 | Chapter 1: Mediums and Media from Haunted media: Electronic presence from telegraphy to television. Sconce, J. (2000). Duke University Press. Pierce, James, and Carl DiSalvo. “Addressing network anxieties with alternative design metaphors.” In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, pp. 1-13. 2018. DOI: https://doi.org/10.1145/3173574.3174123 |
Identify and critically review a case study on designing technology around alternative beliefs, rituals and practices. The focus here is on a product or project that presents an interesting approach, method or strategy that can be leveraged in your own work. Report your discoveries. Read the full description.
Identify and critically review a case study on designing technology around alternative beliefs, rituals and practices. The focus here is on a product or project that presents an interesting approach, method or strategy that can be leveraged in your own work. Report your discoveries. Read the full description.
On Haunted Devices and Hauntologies: Research and write a topical essay that raises an interesting question or perspective related to the themes of the module: relationship between designed technologies (ubiquitous computing, tangible devices, designed technologies) and the supernatural (myths, magic, monsters, folklore, superstitions, alternative belief systems, rituals and practices). Document and report your findings to the class and reflect on their implication for what and how we’ll make. Read the full description.
Engage a line of spooky inquiry. Unsettle the present by making a creative technology.
To begin, identify a precedent project (see Case Study - Technical above). Review its own past and experiment with it by remaking/resurrecting it or an aspect of it or its experience. Use this as a resource for design in Part II.
Within the first half of our investigation, we’ll focus on building resources, skills and familiarity with approaches through hands-on exercises. This will provide you with low-stakes ways to quickly inquire and engage with our exploration space.
During investigations, we’ll use creative experiments to try out ideas in low-stakes practices. These will range from quick design mock ups through to conducting home tours and interviews or engaging in out-of-class experiences that build first-hand knowledge of our topics.
On a weekly basis, spend 1-3 hours experimenting with electronics, components, experiences and making hybrid objects. Document your experiments. Read the full description of this activity.
With our quick experiments complete, we’ll use the second four weeks to dig in and develop a well-realized discursive design.
Part II Collaborative (Pairs): Prepare an intentionally haunted- or hauntologically-informed research product that can be encounters in the conditions of everyday life.
Read the full brief.
Below is a list of additional online material that relates to the module and provides a starting point for your explorations. This is by no means exhaustive i.e. you should read/research beyond it.
Addressing network anxieties with alternative design metaphors - Carl DiSalvo, James Pierce (2018)
Pierce, J., & DiSalvo, C. (2018, April). Addressing network anxieties with alternative design metaphors. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1-13).
A short guide to material speculation: Actual artifacts for critical inquiry - Garnet Hertz, Henry Lin, Ron Wakkary, Sabrina Hauser, Will Odom (2016)
Wakkary, R., Odom, W., Hauser, S., Hertz, G., & Lin, H. (2016). A short guide to material speculation: Actual artifacts for critical inquiry. Interactions, 23(2), 44-48.
Animist User Expectations in a Ubicomp World: A Position paper for ‘Lost in Ambient Intelligence - Mike Kuniavsky (2007)
Kuniavsky, M. (2007). Animist User Expectations in a Ubicomp World: A position paper for ‘Lost in Ambient Intelligence.’. San Francisco.
Witchcraft and HCI: Morality, modernity, and postcolonial computing in rural Bangladesh - Sharifa Sultana, Syed Ishtiaque Ahmed (2019)
Sultana, S., & Ahmed, S. I. (2019, May). Witchcraft and hci: Morality, modernity, and postcolonial computing in rural bangladesh. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-15).
Ghosts in the Smart Home - Adrian Gradinar, Joseph Lindley, Paul Coulton (2020)
Lindley, J., Gradinar, A., & Coulton, P. (2020, July). Ghosts in the Smart Home. In Companion Publication of the 2020 ACM Designing Interactive Systems Conference (pp. 465-468).
IoT Data in the Home: Observing Entanglements and Drawing New Encounters - Audrey Desjardins, Cayla Key, Heidi R. Biggs, Jeremy E. Viny
Desjardins, A., Biggs, H. R., Key, C., & Viny, J. E. (2020, April). IoT data in the home: Observing entanglements and drawing new encounters. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-13).
A hauntology of participatory speculation - Cally Gatehouse (2020)
Gatehouse, C. (2020, June). A hauntology of participatory speculation. In Proceedings of the 16th Participatory Design Conference 2020-Participation (s) Otherwise-Volume 1 (pp. 116-125).
Design Fiction: A short essay on design, science, fact and fiction - Julian Bleecker (2009)