01 Jan 2021
Responsive Mobile Environments Syllabus - Spring 2022 Course Prefix & Number 48-528 (Undergraduate 9 units); 48-758 (Graduate - 12 units) Meeting times Eastern: 10:10AM-12:00PM Locations Until January 31st: Zoom / Remote After January 31st:Hunt A10A (PhysComp) Instructor Daragh Byrne Teaching Assistant Shariq Shah Basic Course information This course is part...
Read more...
31 Dec 2020
tl;dr: Course policies outline that you should keep process documentation, you are responsible for your own work and that it's of the highest academic integrity, there is no course fee but project costs may be your own, and good attendance is required (no more than 3 absenses). The structure of...
Read more...
31 Dec 2020
IDeATe, the Integrative Design, Arts, and Technology network at Carnegie Mellon, offers undergraduate minors and courses in Game Design, Animation & Special Effects, Media Design, Sonic Arts, Design for Learning, Innovation & Entrepreneurship, Intelligent Environments, and Physical Computing. These areas merge technology and creativity and provide learning opportunities for interdisciplinary...
Read more...
31 Dec 2020
tl;dr: Do interesting work and you'll be fine. Make sure it's submitted on time. Grading and feedback is focused on creative projects. There will be some opportunities for extra credit. The course is focused on exploring distance learning by making interesting creative work. To get a good grade you’ll need...
Read more...
31 Dec 2020
tl;dr: It's a course that relies on peer-learning. That means you being in class is really important. Being absent will effect your grade. The structure of this course makes it critical for you to be in attendance. The way we’ll learn is through sharing of perspectives in discussions, through case...
Read more...
13 Dec 2020
Use the course slack to share ideas, post open challenges or items that need exploration, share prior projects and discuss next steps. The course is self-motivated, collaborative and interdisciplinary. We’re going to generate a lot of ideas and run into challenges (technical and otherwise) that will be important to capture,...
Read more...
12 Aug 2016
tl;dr: A guide to preparing high quality project documentation. This is designed as a quick guide to thinking about how to document your creative projects. It’s by no means an exhaustive What is documentation? Simply put, documentation is the representation of your creative work through multimedia. It can take many...
Read more...
12 Nov 2015
For each assigned reading, you will complete a short reading reflection (200-400 words). This should summarize and critique the main points of the text, as well as draw connections to other texts and ideas introduced through this course. This will assemble an ‘annotated bibliography’ by the end of the semester....
Read more...
11 Nov 2015
We’ll use the Gallery to post and share project documentation for the course. Every student should create an account on the project gallery and fill out profile information. The system allows for either private or public postings, where ‘semi-private’ projects are viewable only by other logged-in members and ‘public’ is...
Read more...